Команда облачных пиратов allods и первые впечатления от Cloud Pirates

Action MMO
Allods Team
free-to-play
закрыта
2016

Пираты: Штурм небес или Cloud Pirates (первое название Пираты: Аллоды Онлайн, Pirate Allods) — игра от российской студии Allods Team. Из старого названия понятно, что приключения происходили в хорошо знакомом нам мире Аллодов. Изданием игры занималась Mail.RU Group, компания более чем серьёзная, имеющая отношение к таким играм, как ArcheAge, Skyforge, Blood and Soul и многим другим. Мы подготовили для вас текстовый обзор игры Пираты: Штурм небес. Но учитывайте, что проект был закрыт уже в сентябре 2017 года и наше описание проекта, это уже перевёрнутая страница гейм-индустрии. Информация на момент описания соответствовала этапу ОБТ.

Сеттинг

События происходят в своеобразном мире аллодов. Некогда цветущая планета Сарнаут в результате Великого Катаклизма оказалась расколотой на мелкие части, парящие в астрале. Чтобы удерживать эти островки от распада, требуются мощные заклинания, поэтому на каждом таком аллоде есть свой великий маг, зачастую являющийся ещё и верховным правителем. Что касается политической ситуации, то тут всё просто: уже несколько столетий идёт война между двумя мощнейшими государственными образованиями этого мира. Империя кочевых народов в союзе с орками с одной стороны и Лига, состоящая из федеративного государства и эльфов, — с другой. Сражения разворачиваются не только на земле, но и в астрале, на нейтральной, так сказать, территории. Для транспортировки войск и атак вражеских баз используются астральные корабли, способные передвигаться между аллодами. А где развито мореплавание (в данном случае — астралоходство), там всегда будут и пираты. В роли одного из капитанов флибустьерских кораблей и придётся выступить игроку.

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Скриншоты игры Пираты

Основу геймплея “Пираты: Штурм небес” составляют сессионные бои между пользователями. Action MMO — новый жанр для создателей, но, если судить по бета-тесту, справились они неплохо. За основу взята система, немного напоминающая о World of Tanks. Подбор соперников основан на боевой мощи корабля и уровне прокачки. Есть несколько режимов групповых сражений, от стандартного deathmatch, до различных сложных карт с активными объектами.

Особый шарм игре Штурм небес придают боевые машины. Это летающие корабли, оснащенные орудиями. Присутствуют две основные линейки развития — техника Империи и Лиги. Имперские технологии опираются на науку, в то время как корабли Лиги чаще оборудованы различными магическими устройствами. Воздушные суда в зависимости от принадлежности будут сильно отличаться по внешнему виду.

В целом, бой напоминает помесь воздушного симулятора с World of Warships. Астральное судно имеет все признаки обычного парусника и бортовой залп, конечно, сильно отличается от выстрелов носовых орудий. Выделяются несколько классов: лёгкие, средние и тяжелые корабли. Открытие новых модификаций вновь напомнит о WoT – продвигаемся по линейке исследований, зарабатывая необходимые для этого очки. При этом улучшения доступны не только для корпуса корабля, но и для каждого узла в отдельности. Также можно устанавливать различные системы наблюдения, дополнительной защиты и многое другое. Короче говоря – прокачки достаточно.

Сейчас игра находится в стадии ОБТ, так что любой желающий может присоединиться к проекту. Она уже выглядит неплохо, но мы вполне можем ожидать значительных улучшений и добавления нового контента. В любом случае проект обязателен для ознакомления по нескольким причинам. Во-первых, это одна из немногих отечественных экшн ММО, во-вторых, действие развивается в хорошо продуманной и интересной вселенной Аллодов, и в-третьих, мы имеем дело с увлекательной концепцией воздушных кораблей, которая мало кого оставит равнодушным.

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As the League and Empire fight insurmountable odds in their battle against the Architects – desperately hoping to prevent the destruction of their homeland – every combatant knows that, win or lose, war is inevitable in this volatile world. However, not all battles involve the factions of Sarnaut, as even the great cataclysm encouraged pirates to traverse the splintered astral universe and plunder its endless treasures, far beyond the strife of Sarnaut.

On the other hand, pirates dream catchers with no ties to a single allod know all too well!

Are you prepared to explore the unknown?

Allods Team & My.com are proud to introduce Cloud Pirates, a new action multiplayer game set in the Allods Universe!

Cloud Pirates gives you the chance to break away from the official wars of Sarnaut and rule the skies instead! Take command of your very own customizable pirate airship, battle rival captains amongst the clouds and blaze a trail through the Allods universe in your bid to becoming a legendary Cloud Pirate!

Do you and your squadron have what it takes?

Cloud Pirates will be heading your way later this year, yet you can still be among the first to take your ship to the skies and blast your enemies by signing up for the Beta!

Oh, and don’t forget to bring your friends – a great captain always has a great crew at their back!

-The Allods Team

Cloud Pirates – Steam Greenlight

Now that all the Captains have already cast their vote for those very important topics, it’s now up to you to pick up your digital pens and make your cross on something much bigger!

The Allods team are excited to announce another step in the Cloud Pirates journey through the skies: Our Steam Greenlight campaign has begun and you can now vote for us on Steam!

Well? What are you waiting for? Head on over to Steam Greenlight and vote for Cloud Pirates – We’re counting on you, Captain!

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GENRE: Free to play Shooter MOBA
PLATFORM: Windows
DEVELOPER: Allods Team

Cloud Pirates is a fantasy themed team armada shooter set in the shattered world of Sarnaut; the world broken apart and now fragmented into thousands of floating pieces of land players take the role of the pirates that roam these skies in in their flying ships. Free to play the game offers PVP content with multiple modes and battle maps, ship customization and action packed strategic gameplay.

– Multiple customizable flying pirate ships
– Intuitive controls
– 5 Modes and maps
– Unlock achievements
– Free to play

The game focuses on team based combat, whether fighting against AI or against other players, the matches are 10v10 battles over different maps and modes, in which players control a single ship that they can customize in various ways or purchase new ships altogether. The 3D graphics are extremely well done and compliment the level design where players will have to learn to navigate the hundreds of floating island rocks as they fly around them, over them and under them in full 360 aerial combat.

Controlling your ship is extremely simple and consists of WASD movement to fly your ship forwards (W), backwards (S) or steer it left (A) and right (D), also players are able to elevate their ship (Spacebar) and make it descend (Shift) to try and position themselves tactically and outmanoeuvre opponents. The game utilizes control of the ships various cannons by assigning a firing arc that covers the front for the forward guns, and the sides for port side and starboard cannons; if the mouse cursor is aiming forward then when firing (Left Mouse Button) the forward guns are shot, if aiming to the left or right of the ship then the corresponding side battery cannons will fire.

There are multiple modes that focus on PVP and earning the most points before the match time limit is up; including classic team based Deathmatches where points are earned by killing the enemy, Point Capture where teams must occupy different areas and protect them to capture the point, Escort where teleporter portals must be captured by both teams to summon their own ally AI controlled convoy ship that must be escorted to another portal, and more. With every match players earn Experience Points and Gold based on how well their team did; these go towards improving ships and purchasing new ones for their fleet.

By spending Experience Points players are able to improve a ship through its own personal Research Tree; a series of different technologies that by spending XP are unlocked allowing players to buy new gear that will improve their ships. For some of the higher end technologies various pre-requisite technologies must be purchased first, these later technologies typically give a ship more functionality as opposed to simple passive buffs; including extra skills, homing torpedoes, healing abilities and many more things.

Whilst improving a ship is one option, another is to simply purchase a new ship altogether! There are two primary Development trees in the game, which break down the dozens of ships into different Tiers; starting with the lowest Tier 1 ships at the top of the tree. The ships are interconnected through the branching tree and in order to get access to higher Tier ships players must be experienced with the lower Tier/pre-requisite ships that link to the better models. By taking a particular ship into combat players earn Ship Experience for that ship, players have to earn a set amount of Ship Experience in a Tier 1 ship before they can unlock the Tier 2 ship it may link to, then play in the Tier 2 before unlocking the Tier 3, and so on.

During matches players unlock various achievements through their actions, beyond a simple K/D ratio and “Damage Done” stats, which are also available at the end of a match, the Achievements are quirky unlocks based on other actions such as getting revenge on an enemy player that killed you or the “Seven Shall Die” achievement if you manage to inflict damage to seven enemies during one life.

O/S: Windows XP
CPU: Intel Core 2 Duo 2.1GHz
RAM: 2GB
HDD: 2GB
Video: NVidia GeForce 8600 GT, 256MB

Recently we got a chance to check out Cloud Pirates, the new MOBA from Allods Team where players take control of their own flying pirate ship, battle through different PVP modes and acquire XP and gold to upgrade and customize their vessels as well as unlocking higher tier ships. The game is a third person aerial armada that focuses on team based game modes, currently in closed beta we took a few hours out to play the game in a little more depth and see what it was all about.

Graphically the game is really great, from the detailed ship models, various maps and the lighting and special effects, it had a realistic meets cartoony style as seen in the team’s MMORPG Allods Online. The game is a little thin on the ground right now, a true closed beta as far as we’re concerned and so features are still being added progressively, but what we got to play was actually a pretty good start, offering up five game modes with their respective maps, functional and intuitive controls, dozens of customizable ships; it looks like the game has clear skies ahead of it for the most part.

Initially the game took us into a short but sweet tutorial, here we learned the basics of moving our ship (WASD to move back, forward and steer), Spacebar to gain altitude and Shift to descend, with the mouse used to look around and also aim your cannons. The way firing weapons is handled is actually pretty great, with three main weapons including forward guns, starboard and port side cannons, your left mouse click would fire the weapons of whichever cannon you were looking towards, for example aiming straight forward and firing would shoot front guns, looking/aiming to your right would fire off starboard cannons, each with around a 90 degree firing arc. It was simple, intuitive, and in combat it meant constantly repositioning yourself as after a few shots your guns overheat and take a few seconds to cool down, meaning you would chase an enemy and have to switch from some head on front cannon shots then turning slightly to try and get a few hits with your broadside cannons.

We picked the controls up pretty quickly and jumped into some games, right now there are no PVE modes but you can choose whether to play versus players or against AI Bots (which is seemingly a co-op mode where it is players versus AI). We queued for PVP straight away and ended up in a team Deathmatch mode, all the games are 10v10 and the maps are pretty big, consisting of open skies littered with fractured floating rocks from some cataclysm that destroyed the world. Combat is fast paced and feels extremely tactical, having 360 degree movement to try and go over and under enemy ships whilst dodging them, each ship having their own special abilities, such as a speed boost or teleport, it was fun to jump into the fray, do some damage, then quickly escape; or teleporting around the map chasing people trying to get away.

Against other players the game shines, bots are ludicrously easy, but players definitely started to give us a run for our money and we started to see the respawn screen more than we’d like (albeit we actually took to the game pretty well and were consistently getting to the top of the scoreboard). Banding together with teammates to pick off solo stragglers, or trying to quickly evade the enemy when your teammates have been picked off around you, it was all great fun and we got to try four of the five game modes (Deathmatch, Point Capture, Treasure Hunt and Escort being the ones we played with a fifth Dreadnought which we didn’t get to see). Apparently, according to the person in the lobby, this isn’t intentional and players should/will only have access to two game modes in Tier 1 ships, the other modes unlocking with Tier 2s.

New ships, and ship upgrades, are unlocked using the same system seen in World of Tanks. You earn XP and Gold through matches then spend XP to unlock new technologies in each ships personal Research tree and buy the mods with Gold. In order to unlock higher tier ships in the Development tree you have to play in the pre-requisite lower Tier ship that leads up to it, earning enough Ship XP from that pre-req ship unlocks the improved (and generally higher Tier) ships that it links to, which can then be bought with Gold. The thing we did think was a shame was that when adding new mods to your ship it didn’t actually change the look of your vessel, at least not that we noticed, unlike the similar aerial armada game Dreadnought (Grey Box) which offers the same kind of combat (though at a slower pace) but has full functional and cosmetic customization modules.

Overall we enjoyed our time playing Cloud Pirates; combat is intense and fast paced, it’s graphically impressive and mid-air ship explosions are pretty impressive, controls were functional and very intuitive, but the game did feel lacking in a few places. The maps, whilst different, ultimately kind of felt the same: open skies with some floating rocks and old ruined structures, which whilst different in look and layout didn’t feel that dissimilar. The reliance on the game modes becomes even stronger for the game to not get too samey (which at times it did) and whilst new modes are going to be added, we do think some weird and wonderful maps are more of a necessity. Customization with your ships, at least the lower tier (we can’t comment on the higher tier as we couldn’t check them) was fairly limited and so everyone’s Tier 1 Thunder was near enough identical; hopefully this is different for later ships. The game is worth checking out when it goes to open beta testing, we had a lot of fun and it does seem to have a promising future.

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